Barrel-roll through the Hearth Reach.
W A S D / arrows: steer Space: fire Mouse: move to steer, click to fire Q / E or double-tap a side: barrel roll Shift: boost Ctrl: brake B: bomb P: pause
KEY BINDINGS click a key, then press the new one (Esc cancels)
Steer mouse · W A S D / arrows · left stick
Fire left click · Space · A. Tap to shoot, hold to charge a lock-on
Barrel roll right click · Q / E, or double-tap left / right · LB / RB
Boost / brake Shift / Ctrl · RT / LT
Bomb B · B button Pause P / Esc · Start
On a phone: a floating stick on the left and buttons on the right. Everything can be rebound in Settings.
Lock-on: hold fire, sweep the reticle over targets, release for a homing volley. Locking the same boss several times multiplies the hit.
Deflect: a barrel roll throws enemy shots back at them.
Wingmates: shoot the fighters off Juno's or Bram's tail before their shield runs out.
Rings: in the warp lane, chain gold rings for points and shield.
Bombs: clear enemy shots and hurt everything on screen. Save them for bosses.
Medals: destroy most of the enemies for gold. Gold opens the hard route.
CREDITS 0
With the Crown Core silent, the Gloom Armada drifts dark across the Hearth Reach. One by one the mined worlds light up again.
Captain Ember Vale lifts her goggles and watches the last fortress burn. "Cinder Squadron, we are going home."
Moss grins from the copilot seat. "Told you the Firebrand purrs."
SPACEFOX · CINDER SQUADRON WILL RIDE AGAIN
Retry this stage from the start with fresh retries.
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Score 0 · Stage 1
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